01_Chapter_1.mp3

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Paris 1905. The cobblestone street puzzles with energy in the warm autumn light. You weave your way
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through a sea of top hats and overcoats to cross the boulevard, dodging horse-drawn carriages,
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and early automobiles. As you round the corner, a grand cathedral looms into view. It's a century
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old painting brought to life, animated by an AI-powered platform called Mirage 2,
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Figure 1.1. Give the system any image and text description, and Mirage 2 turns your prompt
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into a world to explore. It feels like walking around a 3D video game, but this isn't the pre-rendered
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map of a traditional game engine. Figure 1.1. Mirage 2 turns a fin-de-cycle painting by Eugene
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Galeon Lallow, top, into an immersive world that's created as you explore it, bottom.
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Instead, this world is generated frame by frame in response to your actions. What's inside that
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cathedral? Nothing, not yet. The interior won't exist until you step through those doors. In fact,
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the cathedral itself didn't exist until you turned the corner to see what was there.
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Mirage 2 is a world model that creates its universe on the fly, an experience invented as you encounter
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it, based on your specific actions, and never the same for anyone else. What if any digital
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experience could be delivered this way? What if websites were invented as you explored them?
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What if you could manifest apps on demand to meet your immediate need? What if digital
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systems behaved as flexible environments instead of rigid tools? These questions aren't speculative.
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They describe a new category of digital experience, the intelligent interface.
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Awareness and agency-intelligent interfaces have awareness and agency to adapt in response
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to user context. They bend their content, medium, and behavior, even the system's
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very goals, to meet the moment. These interfaces adapt to you, instead of forcing the reverse.
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