| Start | End | Text | Info | ||
|---|---|---|---|---|---|
| 0 | Paris 1905. The cobblestone street puzzles with energy in the warm autumn light. You weave your way | CPS: 12 Duration: 7.92s | |||
| 1 | through a sea of top hats and overcoats to cross the boulevard, dodging horse-drawn carriages, | CPS: 16 Duration: 5.9s | |||
| 2 | and early automobiles. As you round the corner, a grand cathedral looms into view. It's a century | CPS: 15 Duration: 6.42s | |||
| 3 | old painting brought to life, animated by an AI-powered platform called Mirage 2, | CPS: 14 Duration: 5.62s | |||
| 4 | Figure 1.1. Give the system any image and text description, and Mirage 2 turns your prompt | CPS: 12 Duration: 7.4s | |||
| 5 | into a world to explore. It feels like walking around a 3D video game, but this isn't the pre-rendered | CPS: 13 Duration: 7.54s | |||
| 6 | map of a traditional game engine. Figure 1.1. Mirage 2 turns a fin-de-cycle painting by Eugene | CPS: 12 Duration: 7.9s | |||
| 7 | Galeon Lallow, top, into an immersive world that's created as you explore it, bottom. | CPS: 16 Duration: 5.34s | |||
| 8 | Instead, this world is generated frame by frame in response to your actions. What's inside that | CPS: 14 Duration: 6.6s | |||
| 9 | cathedral? Nothing, not yet. The interior won't exist until you step through those doors. In fact, | CPS: 11 Duration: 8.36s | |||
| 10 | the cathedral itself didn't exist until you turned the corner to see what was there. | CPS: 16 Duration: 5.06s | |||
| 11 | Mirage 2 is a world model that creates its universe on the fly, an experience invented as you encounter | CPS: 14 Duration: 7.12s | |||
| 12 | it, based on your specific actions, and never the same for anyone else. What if any digital | CPS: 13 Duration: 6.68s | |||
| 13 | experience could be delivered this way? What if websites were invented as you explored them? | CPS: 15 Duration: 6.06s | |||
| 14 | What if you could manifest apps on demand to meet your immediate need? What if digital | CPS: 16 Duration: 5.32s | |||
| 15 | systems behaved as flexible environments instead of rigid tools? These questions aren't speculative. | CPS: 14 Duration: 7.12s | |||
| 16 | They describe a new category of digital experience, the intelligent interface. | CPS: 16 Duration: 4.9s | |||
| 17 | Awareness and agency-intelligent interfaces have awareness and agency to adapt in response | CPS: 16 Duration: 5.56s | |||
| 18 | to user context. They bend their content, medium, and behavior, even the system's | CPS: 12 Duration: 6.54s | |||
| 19 | very goals, to meet the moment. These interfaces adapt to you, instead of forcing the reverse. | CPS: 15 Duration: 6.2s |